6 qui prend !: Discover the Complete Range of the Cult Card Game
6 qui prend ! (known internationally as 6 nimmt!) is a classic card game created by Wolfgang Kramer. Easy to learn yet highly strategic, it delivers fast-paced rounds where anticipation and risk-taking are key.
The concept is simple: each player secretly chooses a card, then all cards are revealed simultaneously. Cards must be placed into one of four existing rows… and if you place the sixth card in a row, you collect all the cards in that row — along with their penalty points!
Quick to set up, fast to play, and surprisingly addictive, 6 qui prend! appeals to both families and experienced players.
The Base Game and Its Expansion: The Original Experience
The 6 qui prend! is the classic version that made the series famous. Accessible from around age 10 and up, it combines simple rules with subtle tactical decisions. Each round creates tension: should you play low to avoid penalties, or take a calculated risk?
The Vachement Bien ! expansion enriches the experience with new variants and strategic possibilities. It refreshes gameplay and offers additional control or interaction depending on the selected modules.
Together, they form the core 6 qui prend! experience: fast, clever, and full of twists.
Editions and Variants: Le Baron, 30th Anniversary, Junior & 6 qui surprend!
Over the years, the range has expanded with several versions designed for different audiences:
- Le Baron: a revised version featuring a special character who influences the course of the game and alters classic strategies.
- 30th Anniversary Special Edition: a celebratory edition honoring the game’s long-standing success, with special presentation and updated content.
- 6 qui prend! Junior: an adaptation designed for younger players, with simplified rules and a more accessible theme.
- 6 qui surprend !: an alternative version introducing new mechanics and refreshing the core gameplay dynamics.
These different editions allow everyone to find the version that suits them best — whether for family play, introducing children to card games, or enjoying a more tactical challenge.