FEATURES of product
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Due out on 23/01/2026
| Category | Games Initiates |
|---|---|
| Required age | From 14 y.o. |
| Numbers of players | 2 players |
| Playing time | 30 minutes |
| Material | Cards |
| Game type | |
| Game theme | Post-apocalypse |
| Customer reviews | - |
| Released on | 1/23/2026 |
| Author | Daniel Piechnick |
|---|---|
| Illustrators |
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| Editor | Lucky Duck Games |
| Language | French |
| Family | Boardgames |
| Product dimensions | |
|---|---|
| Weight | 97 gr |
| Barcode | 3558380132882 |

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DESCRIPTION
This expansion requires the Radlands base game to play.
The Chrome Cult expansion for Radlands introduces 32 new camps and 10 rebalanced camps from the original game to bring even more variety to your battles.
Radlands is a two-player, post-apocalyptic hand-management dueling game in which rival clans fight for control of water. It is played exclusively with two players, ages 12 and up, for 20- to 40-minute games.
Each opponent controls three camps they must defend while trying to destroy the enemy camps. At the start of each turn, draw one card and gain 3 water tokens, then take as many actions as you wish. Play character cards in front of your camps by paying their water cost, with each camp able to hold up to two characters. On your next turn, you can activate that character’s ability. Play an event on the slot matching its value and place its water cost on top; each turn, it moves forward, and once it reaches zero, the event triggers. Spend 2 water tokens to draw an extra card, and discard cards for their Junk effect to attack your opponent, restore your gang or gain resources. Finally, use the water tower to store a water token for a later turn.
Your gang members defend your camps—use their abilities and Junk effects to pressure the enemy, break through their defenses and destroy their camps.
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