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Banish 1 face-up "Centur-Ion" Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it. If this Set card is destroyed, or banished, by an opponent's activated card effect: You can place 2 "Centur-Ion" monsters with different names from your hand, Deck, GY, and/or banishment face-up in your Spell & Trap Zone as Continuous Traps. You can only activate 1 "Emblema Salvation" per turn.