Mechanologist / Action / Attack
- / 2
![2 Pitch 2 Pitch](/img/symbole/fab/small/pitch_2_sml.png)
Boost (As an additional cost to play Zero to Sixty, you may banish the top card of your deck. If it's a Mechanologist card, Zero to Sixty gains go again.)
Commune
3
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
/ 3
![Defense Defense](/img/symbole/fab/small/defense_sml.png)
Mechanologist / Action / Attack
- / 2
![2 Pitch 2 Pitch](/img/symbole/fab/small/pitch_2_sml.png)
Boost (As an additional cost to play Zero to Sixty, you may banish the top card of your deck. If it's a Mechanologist card, Zero to Sixty gains go again.)
Commune
3
![Attack Attack](/img/symbole/fab/small/attack_sml.png)
/ 3
![Defense Defense](/img/symbole/fab/small/defense_sml.png)